Sasha Bernert
Senior Environment Artist
3D Environment Artist in games and animation, working in stylized artstyles.
President of french game cluster Atlangames.
Co-founder of the art community The Club.
Skills
Asset Creation | Visual Development |
Modeling, Sculpting, and Texturing | Art Direction and Documentation |
Lighting | Game Optimization |
Realtime Indoor and Outdoor | Retopology, Engine Profiling |
Materials & Tools | ...and Other Skills |
Trims, Tileables, Custom Tools | Cinematics, Graphic Design... |
PROJECT DRAGON (2023)
Senior Environment Artist at Airborn Studios
TEAMFIGHT TACTICS (2022)
Environment Artist at
Brunch Studio
Sasha Bernert
Alone In The Shadows
Art direction and technical art for a 2024 Global Game Jam project.
Sasha Bernert
Project Dragon
Prop modeling, sculpting, and texturing for the unreleased Project Dragon from Phoenix Labs, made at Airborn Studios.
Sasha Bernert
Besiege : The Splintered Sea
Visual development, environment and prop creation for the Besiege 1.0 release and "The Splintered Sea" DLC, made at Spiderling Studios.
Sasha Bernert
Stylized Guns
Concept and lookdev for a stylized handgun and shotgun on an unnanounced project.
Sasha Bernert
Rawmen
Procedural materials and trims creation for the game's environments, made at Animal.
Sasha Bernert
Teamfight Tactics : Showdown in Spatulopolis
Modeling and surfacing of city assets (streetlights, stage, urban furniture) for the
Monsters Attack! Teamfight Tactics Cinematic made at Brunch Studio.
Sasha Bernert
Greenpath
"Here we now shall wait, patient, for the call to return."
My stylized diorama and love letter of Greenpath from Hollow Knight, made in ue4 and inspired by CySketch's concept.
Tech art tool to provide the Slime Rancher 2 team with a stylization workflow.