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Sasha Bernert

Senior Environment Artist

3D Environment Artist in games and animation, working in stylized artstyles.
President of french game cluster Atlangames.
Co-founder of the art community The Club.

Skills

Asset CreationVisual Development
Modeling, Sculpting, and TexturingArt Direction and Documentation
LightingGame Optimization
Realtime Indoor
and Outdoor
Retopology,
Engine Profiling
Materials & Tools...and Other Skills
Trims, Tileables,
Custom Tools
Cinematics,
Graphic Design...
Airborn Studios

PROJECT DRAGON (2023)

Senior Environment Artist at Airborn Studios

Teamfight Tactics

TEAMFIGHT TACTICS (2022)

Environment Artist at
Brunch Studio

RAWMEN

RAWMEN (2022)

Environment Artist at
Animal

Monomi Park

UNANNOUNCED GAME (2021)

Environment Artist at
Monomi Park

Besiege

Besiege (2020)

Environment Artist at Spiderling Games

Freelance

FREELANCE (since 2017)

Artist on various projects

Sasha Bernert

Alone In The Shadows

Art direction and technical art for a 2024 Global Game Jam project.

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Sasha Bernert

Project Dragon

Prop modeling, sculpting, and texturing for the unreleased Project Dragon from Phoenix Labs, made at Airborn Studios.

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Sasha Bernert

Besiege : The Splintered Sea

Visual development, environment and prop creation for the Besiege 1.0 release and "The Splintered Sea" DLC, made at Spiderling Studios.

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Sasha Bernert

Sculpts

Compendium of my favorite sculpts from different personal projects.

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Sasha Bernert

Stylized Guns

Concept and lookdev for a stylized handgun and shotgun on an unnanounced project.

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Breakdown for 80.lv

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Sasha Bernert

Rawmen

Environment and prop creation for the Scrapyard map made at Animal.

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Sasha Bernert

Rawmen

Procedural materials and trims creation for the game's environments, made at Animal.

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Sasha Bernert

Teamfight Tactics : Showdown in Spatulopolis

Modeling and surfacing of city assets (streetlights, stage, urban furniture) for the
Monsters Attack! Teamfight Tactics Cinematic made at Brunch Studio.

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Sasha Bernert

Greenpath

"Here we now shall wait, patient, for the call to return."
My stylized diorama and love letter of Greenpath from Hollow Knight, made in ue4 and inspired by CySketch's concept.

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Sasha Bernert

NDA Portfolio

To access my NDA Portfolio, please ask for permission directly.

Sasha Bernert

Monomi Park

Environment kit creation and lookdev for an unannounced project.

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Tech art tool to provide the Slime Rancher 2 team with a stylization workflow.

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