![SashaB_GreenpathMainShot](assets/images/image13.jpg?v=b037d79a)
SASHA BERNERT
Senior Environment Artist
3D Environment Artist in games, working in stylized art directions.
Co-founder of the art community The Club.
President of french game cluster Atlangames.
PROJECT DRAGON
Senior Environment Artist at Airborn Studios
2023 | Video Game
TEAMFIGHT TACTICS
Environment Artist at
Brunch Studio
2022 | Cinematic
RAWMEN
Environment Artist at
Animal
2022 | Video Game
![SashaB_GreenpathMainShot](assets/images/image03.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image17.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image27.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image32.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image38.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image42.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image53.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image52.jpg?v=b037d79a)
BESIEGE - THE SPLINTERED SEA
Visual development, environment and prop creation for the Besiege 1.0 release and "The Splintered Sea" DLC.
![SashaB_GreenpathMainShot](assets/images/image46.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image44.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image48.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image49.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image50.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image51.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image47.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image23.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image24.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image18.jpg?v=b037d79a)
STYLIZED GUNS
Concept and lookdev for a stylized PBR handgun and shotgun game assets on an unnanounced project.
RAWMEN
Environment and Prop Creation
Creating the environment for the Scrapyard map.
![SashaB_GreenpathMainShot](assets/images/image39.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image20.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image40.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image41.jpg?v=b037d79a)
RAWMEN
Material and Trim Creation
Creating fully procedural materials and trims in Substance for the game's environments.
![SashaB_GreenpathMainShot](assets/images/image26.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image33.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image35.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image36.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image37.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image34.jpg?v=b037d79a)
TEAMFIGHT TACTICS : SHOWDOWN IN SPATULOPOLIS
Monsters Attack! Launch Cinematic
Modeling and surfacing of city assets (streetlights, stage, urban furniture) at Brunch Studio.
![SashaB_GreenpathMainShot](assets/images/image12.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image09.jpg?v=b037d79a)
GREENPATH
"Here we now shall wait, patient, for the call to return."
My stylized love letter of Greenpath from Hollow Knight, inspired by @cysketch's diorama concept.
![SashaB_GreenpathMainShot](assets/images/image07.jpg?v=b037d79a)
![SashaB_GreenpathLighting](assets/images/image08.jpg?v=b037d79a)
![SashaB_GreenpathLighting](assets/images/image06.gif?v=b037d79a)
TRAILERS AND CINEMATICS
Here are previous cinematics, trailers or video content I have worked on.
RIOT GAMES (2022) - Teamfight Tatics : Monsters Attack Launch Cinematic
Modeling and surfacing of city assets at Brunch Studio.
[NDA, UNFINISHED] SPIDERLING GAMES (2020) - Besiege on Switch Teaser Trailer
Storyboard, game capture, and trailer editing for a teaser trailer.
PERSONAL WORK (2019) - Motion Design
Motion design and animation for a personal project
MONOMI PARK (2021)
Environment kit creation and lookdev for an unannounced project.
![SashaB_GreenpathMainShot](assets/images/image15.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image25.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image28.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image21.jpg?v=b037d79a)
MONOMI PARK (2021)
Tech art tool to provide the Slime Rancher 2 team with a stylization workflow.
![SashaB_GreenpathMainShot](assets/images/image29.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image22.gif?v=b037d79a)
SPIDERLING GAMES (2020)
Environment asset creation for unannounced Besiege project.
![SashaB_GreenpathMainShot](assets/images/image19.jpg?v=b037d79a)
![SashaB_GreenpathMainShot](assets/images/image30.jpg?v=b037d79a)